[{"content":"Coming Soon\n","externalUrl":null,"permalink":"/","section":"","summary":"","title":"","type":"page"},{"content":" Location\n124-128 City Road\nLondon\nUnited Kingdom\nEC1V 2NX\nAbout Us\nHome\nProjects\nPrivacy Policy\nContact Us\nEmail contact@kl2u.london\n","externalUrl":null,"permalink":"/shared/footer/","section":"Shareds","summary":"","title":"","type":"shared"},{"content":"","externalUrl":null,"permalink":"/authors/","section":"Authors","summary":"","title":"Authors","type":"authors"},{"content":"","externalUrl":null,"permalink":"/categories/","section":"Categories","summary":"","title":"Categories","type":"categories"},{"content":"Last updated: Fri Jul 24 2026\nThis Privacy Policy describes how RLZ collects, uses, stores, discloses, and protects personal data of users accessing the RLZ App. This policy is designed to comply with Global (DPDP + GDPR + CCPA) and other applicable global data protection regulations.\nDEFINITIONS Personal Data refers to any information that identifies or relates to an identifiable individual. Processing includes collection, storage, use, disclosure, and deletion.\nINFORMATION WE COLLECT RLZ does not collect Personal Data\nRLZ may periodically send location data to its servers. This data is anomynous and not linked to any personallized id.\nPURPOSE OF DATA COLLECTION Location Data. RLZ is a real-world game that uses real-world geographical information in order to generate content.\nDuring a game, RLZ uses your current location to retrieve nearby geographical information.\nDuring a multiplayer game, your location data is transmitted through our servers in order to be sent to the users of the additional phones you are playing with, to allow all participants to see where they are during the game.\nDATA SHARING AND DISCLOSURE We do not sell personal data. We do not sell location data.\nData may be shared with trusted service providers, regulatory authorities, or legal entities when required.\nSubscription management. We use RevenueCat, Inc. to process in-app purchases and subscriptions. When you make or restore a purchase, RevenueCat processes your purchase history, associated only with an anonymous identifier, on our behalf to validate transactions, prevent fraud, unlock purchased features, and provide us with aggregate subscription analytics. RevenueCat acts as our service provider, does not sell this data, and encrypts it in transit. See RevenueCat\u0026rsquo;s Privacy Policy revenuecat.com/privacy for details. You can request deletion of your data by contacting us at contact@kl2u.london.\nDATA RETENTION Data is retained only for as long as necessary to fulfill purposes outlined or comply with legal obligations.\nUSER RIGHTS We do not collect personal data, but Users can still request access, correction, deletion, restriction, or portability of their data.\nRequests can be sent to contact@kl2u.london. There wouldn\u0026rsquo;t be anything to retrieve or delete, but it is your right to request it.\nPOLICY UPDATES This Privacy Policy may be updated periodically. Continued use signifies acceptance of changes.\nCONTACT INFORMATION For questions or requests, contact us at contact@kl2u.london.\nLocation\n124-128 City Road\nLondon\nUnited Kingdom\nEC1V 2NX\nAbout Us\nHome\nProjects\nPrivacy Policy\nContact Us\nEmail contact@kl2u.london\n","externalUrl":null,"permalink":"/privacy-policy/","section":"","summary":"","title":"Privacy Policy","type":"page"},{"content":"RLZ A Benji Blackstone Project Have you ever wanted to experience the thrills, chills and spills of a zombie apocalypse but in real life?\nRun. Loot. ...Zombies?! Embrace the outdoors. Whether you\u0026rsquo;re a casual walker or a passionate runner we seek to create real-world experiences that are both deep and rewarding.\nWe build experiences that give people the push to be active, explore and ultimately face the world together.\nOpen Early Access Beta - Starting Soon! The Zombie Game - A Benji Blackstone Project Follow The Journey! The Zombie Game - A Benji Blackstone Project, and yes I am talking about myself in the 3rd person , and yes I am talking about myself in the 3rd person. And will give you a general idea of the difficulities and successes of development as well as where the game is headed, since there\u0026rsquo;s still a whole lot more to go!\nLocation\n124-128 City Road\nLondon\nUnited Kingdom\nEC1V 2NX\nAbout Us\nHome\nProjects\nPrivacy Policy\nContact Us\nEmail contact@kl2u.london\n","externalUrl":null,"permalink":"/tmp/","section":"RLZ","summary":"","title":"RLZ","type":"tmp"},{"content":" Road Map Post-release roadmap\nThis isn\u0026rsquo;t listed in any order, but it\u0026rsquo;s things I would love to continue working on if the game is supported well.\n\u0026lsquo;Competitve Modes\u0026rsquo; The game was built from a single-player first prototype that introduced co-op because I wanted to play with my friends. In the original scope there were no plans for any kind of competitive game mode. But I also want these game modes to work solo as well. So you can play against NPC opponents\nMajor SFX and Sound Improvements The game is VERY quiet at the moment. And the sound design is bad. No sugar-coating. It\u0026rsquo;s not good. At all. It would awesome to just vastly improve the immersiveness of the sound. Like something as simple as hearing something that is far away, and it getting louder as it gets closers (I know basic stuff), but I\u0026rsquo;ve not had time to really dig into how games make that audio experiences seem so \u0026rsquo;normal\u0026rsquo; that you don\u0026rsquo;t even think about the fact that it was coded to be that way. Seriously think about how much environmental sounds exist in most games, but you don\u0026rsquo;t really pay attention to it because it\u0026rsquo;s so good it just feels natural. I\u0026rsquo;d love to bring just a hint of that immersiveness into RLZ.\nProgression and Levelling (Using the FFXIV, Weekly Challenges, WoW Trading Post, You get Currency As A Reward)\nAn Economy of Sorts\n(I would like to improve the downtime, the game is fun, but for a game where looting is an objective there\u0026rsquo;s not much to spend the loot on. However, as the game started as a prototype and was essentially more of an experiment, building \u0026lsquo;an economy\u0026rsquo; into the game wasn\u0026rsquo;t a part of the original scope. And by \u0026rsquo;economy\u0026rsquo; I mean just like any game where you do things to get \u0026lsquo;gold\u0026rsquo; and that \u0026lsquo;gold\u0026rsquo; is used to buy items and upgrades and yadada. Now not every game needs an economy, you don\u0026rsquo;t exactly buy things in Mario, well actually no in Odyssey you buy like hats and stuff with coins\u0026hellip; ANYWAY, next point, next point.)\nWeaponry/Ways to Defend yourself If you\u0026rsquo;ve seen the (https://youtu.be/gvsQb3KRvXs)[Real-Life 1 vs 100] video, [https://youtu.be/thR8qOgxGto](Real-Life Mario Kart) and [https://youtu.be/NYhvbnVsK_I](Real-Life Battle Royal) videos you\u0026rsquo;ll know I already have experience with dabbling with \u0026lsquo;weaponry\u0026rsquo; in a game like this. Unfortunately, they kinda sucked, in my opinion. Not too many people have seen those videos, or experienced the gameplay so maybe I\u0026rsquo;m wrong. But, in RLZ I really don\u0026rsquo;t want to break the flow up. If you have to stop and start every second, to look at your phone to take a shot, it just seems too\u0026hellip; antithetical. However, I do have an idea I would like to try. If you\u0026rsquo;re astute enough you might spot it in one the videos linked above, but I don\u0026rsquo;t want to spoil it.\nCrew Management / Dispatch Mode\nCompanions\nImproved Monetization Options\nThis project started development during the latter half of last year and we\u0026rsquo;ve finally reached a point where we are ready to begin playtesting.\nYou can find more information about the ongoing development process from the creator themselves Benji Blackstone on their media platforms such as Youtube, Instagram and Discord.\nLocation\n124-128 City Road\nLondon\nUnited Kingdom\nEC1V 2NX\nAbout Us\nHome\nProjects\nPrivacy Policy\nContact Us\nEmail contact@kl2u.london\n","externalUrl":null,"permalink":"/roadmap/","section":"","summary":"","title":"Road Map","type":"page"},{"content":"","externalUrl":null,"permalink":"/series/","section":"Series","summary":"","title":"Series","type":"series"},{"content":"","externalUrl":null,"permalink":"/shared/","section":"Shareds","summary":"","title":"Shareds","type":"shared"},{"content":"","externalUrl":null,"permalink":"/tags/","section":"Tags","summary":"","title":"Tags","type":"tags"},{"content":"Last updated: Fri Jul 24 2026\nThis Privacy Policy describes how RLZ collects, uses, stores, discloses, and protects personal data of users accessing the RLZ App. This policy is designed to comply with Global (DPDP + GDPR + CCPA) and other applicable global data protection regulations.\nDEFINITIONS Personal Data refers to any information that identifies or relates to an identifiable individual. Processing includes collection, storage, use, disclosure, and deletion.\nINFORMATION WE COLLECT RLZ does not collect Personal Data\nRLZ may periodically send location data to its servers. This data is anomynous and not linked to any personallized id.\nPURPOSE OF DATA COLLECTION Location Data. RLZ is a real-world game that uses real-world geographical information in order to generate content.\nDuring a game, RLZ uses your current location to retrieve nearby geographical information.\nDuring a multiplayer game, your location data is transmitted through our servers in order to be sent to the users of the additional phones you are playing with, to allow all participants to see where they are during the game.\nDATA SHARING AND DISCLOSURE We do not sell personal data. We do not sell location data.\nData may be shared with trusted service providers, regulatory authorities, or legal entities when required.\nSubscription management. We use RevenueCat, Inc. to process in-app purchases and subscriptions. When you make or restore a purchase, RevenueCat processes your purchase history, associated only with an anonymous identifier, on our behalf to validate transactions, prevent fraud, unlock purchased features, and provide us with aggregate subscription analytics. RevenueCat acts as our service provider, does not sell this data, and encrypts it in transit. See RevenueCat\u0026rsquo;s Privacy Policy revenuecat.com/privacy for details. You can request deletion of your data by contacting us at contact@kl2u.london.\nDATA RETENTION Data is retained only for as long as necessary to fulfill purposes outlined or comply with legal obligations.\nUSER RIGHTS We do not collect personal data, but Users can still request access, correction, deletion, restriction, or portability of their data.\nRequests can be sent to contact@kl2u.london. There wouldn\u0026rsquo;t be anything to retrieve or delete, but it is your right to request it.\nPOLICY UPDATES This Privacy Policy may be updated periodically. Continued use signifies acceptance of changes.\nCONTACT INFORMATION For questions or requests, contact us at contact@kl2u.london.\nLocation\n124-128 City Road\nLondon\nUnited Kingdom\nEC1V 2NX\nAbout Us\nHome\nProjects\nPrivacy Policy\nContact Us\nEmail contact@kl2u.london\n","externalUrl":null,"permalink":"/terms/","section":"","summary":"","title":"Terms of Use","type":"page"},{"content":" Have you ever wanted to experience the thrills, chills and spills of a zombie apocalypse but in real life?\nThis new project created by Benji Blackstone seeks to make that a reality with dynamic events, spontaneous action and multiplayer adventure! This project is still in active development.\nDeveloped for both iOS and Android\nPlaytesting Begins March 14th This project started development during the latter half of last year and we\u0026rsquo;ve finally reached a point where we are ready to begin playtesting.\nYou can find more information about the ongoing development process from the creator themselves Benji Blackstone on their media platforms such as Youtube, Instagram and Discord.\nLocation\n124-128 City Road\nLondon\nUnited Kingdom\nEC1V 2NX\nAbout Us\nHome\nProjects\nPrivacy Policy\nContact Us\nEmail contact@kl2u.london\n","externalUrl":null,"permalink":"/projects/","section":"","summary":"","title":"The Zombie Game - A Benji Blackstone Project","type":"page"}]